@BEGINEVENTS

@IF
SCENARIOLOADED
@THEN

@ENDIF

@IF
NOSCHISM
defender=Anybody
@THEN

@ENDIF

@IF
NEGOTIATION
talker=FBI
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=FBI
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
UNITKILLED
unit=Boxes
attacker=FBI
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=FBI
amount=100
@ENDIF

@IF
TURN
turn=20
@THEN
TEXT
Bonnie & Clyde attrack a city bank! If the police arrest them, it will receive an Inspector and
an Agent from FBI as reinforcements. If a Clan capture them, Bonnie & Clyde will join it and
will share their booty, estimeted in 5000 Dollars !
ENDTEXT
CREATEUNIT
unit=Bonnie And Clyde
owner=Barbarians
veteran=yes
homecity=NONE
locations
6,24
35,11
9,49
endlocations
PLAYWAVEFILE
BC.WAV
@ENDIF

@IF
UNITKILLED
unit=Bonnie And Clyde
attacker=Clan Capone
defender=Barbarians
@THEN
TEXT
Bonnie & Clyde join Clan Capone.
ENDTEXT
CREATEUNIT
unit=Bonnie & Clyde
owner=Clan Capone
veteran=yes
homecity=NONE
locations
6,24
35,11
9,49
endlocations
CHANGEMONEY
receiver=Clan Capone
amount=5000
@ENDIF

@IF
UNITKILLED
unit=Bonnie And Clyde
attacker=Clan Luciano
defender=Barbarians
@THEN
TEXT
Bonnie & Clyde join Clan Luciano.
ENDTEXT
CREATEUNIT
unit=Bonnie & Clyde
owner=Clan Luciano
veteran=yes
homecity=NONE
locations
6,24
35,11
9,49
endlocations
CHANGEMONEY
receiver=Clan Luciano
amount=5000
@ENDIF

@IF
UNITKILLED
unit=Bonnie And Clyde
attacker=Clan Nitti
defender=Barbarians
@THEN
TEXT
Bonnie & Clyde join Clan Nitti.
ENDTEXT
CREATEUNIT
unit=Bonnie & Clyde
owner=Clan Nitti
veteran=yes
homecity=NONE
locations
6,24
35,11
9,49
endlocations
CHANGEMONEY
receiver=Clan Nitti
amount=5000
@ENDIF

@IF
UNITKILLED
unit=Bonnie And Clyde
attacker=FBI
defender=ANYBODY
@THEN
TEXT
Bonnie & Clyde have been captured by the FBI.
ENDTEXT
CREATEUNIT
unit=FBI Agent
owner=FBI
veteran=yes
homecity=NONE
locations
11,13
18,14
36,16
18,34
19,45
6,24
35,11
9,49
endlocations
CHANGEMONEY
receiver=FBI
amount=5000
@ENDIF

@IF
UNITKILLED
unit=Bonnie And Clyde
attacker=FBI
defender=ANYBODY
@THEN
CREATEUNIT
unit=FBI Inspector
owner=FBI
veteran=yes
homecity=NONE
locations
11,13
18,14
36,16
18,34
19,45
6,24
35,11
9,49
endlocations
@ENDIF

@IF
UNITKILLED
unit=Bonnie & Clyde
attacker=FBI
defender=ANYBODY
@THEN
TEXT
Bonnie & Clyde have been captured by the FBI.
ENDTEXT
CREATEUNIT
unit=FBI Inspector
owner=FBI
veteran=yes
homecity=NONE
locations
11,13
18,14
36,16
18,34
19,45
6,24
35,11
9,49
endlocations
CHANGEMONEY
receiver=FBI
amount=5000
@ENDIF

@IF
UNITKILLED
unit=Bonnie & Clyde
attacker=FBI
defender=ANYBODY
@THEN
CREATEUNIT
unit=FBI Inspector
owner=FBI
veteran=yes
homecity=NONE
locations
11,13
18,14
36,16
18,34
19,45
6,24
35,11
9,49
endlocations
@ENDIF

@IF
UNITKILLED
unit=FBI Inspector
attacker=ANYBODY
defender=FBI
@THEN
TEXT
An FBI inspector has been assasinated. The government can't
tolerate this and sends an Agent with a Federal Arrest Warrant. 
ENDTEXT
CREATEUNIT
unit=Federal Warrant
owner=FBI
veteran=yes
homecity=NONE
locations
11,13
18,14
36,16
18,34
19,45
6,24
35,11
9,49
endlocations
@ENDIF

@IF
TURN
turn=10
@THEN
CREATEUNIT
unit=FBI Agent
owner=FBI
veteran=yes
homecity=NONE
locations
11,13
18,14
36,16
18,34
19,45
6,24
35,11
9,49
endlocations
@ENDIF

@IF
TURN
turn=15
@THEN
CREATEUNIT
unit=FBI Inspector
owner=FBI
veteran=yes
homecity=NONE
locations
11,13
18,14
36,16
18,34
19,45
6,24
35,11
9,49
endlocations
@ENDIF

@IF
TURN
turn=20
@THEN
CREATEUNIT
unit=FBI Agent
owner=FBI
veteran=yes
homecity=NONE
locations
11,13
18,14
36,16
18,34
19,45
6,24
35,11
9,49
endlocations
@ENDIF

@IF
TURN
turn=30
@THEN
CREATEUNIT
unit=FBI Inspector
owner=FBI
veteran=yes
homecity=NONE
locations
11,13
18,14
36,16
18,34
19,45
6,24
35,11
9,49
endlocations
@ENDIF

@IF
TURN
turn=30
@THEN
CREATEUNIT
unit=FBI Agent
owner=FBI
veteran=yes
homecity=NONE
locations
11,13
18,14
36,16
18,34
19,45
6,24
35,11
9,49
endlocations
@ENDIF

@IF
TURN
turn=45
@THEN
CREATEUNIT
unit=FBI Inspector
owner=FBI
veteran=yes
homecity=NONE
locations
11,13
18,14
36,16
18,34
19,45
6,24
35,11
9,49
endlocations
@ENDIF

@IF
TURN
turn=40
@THEN
CREATEUNIT
unit=FBI Agent
owner=FBI
veteran=yes
homecity=NONE
locations
11,13
18,14
36,16
18,34
19,45
6,24
35,11
9,49
endlocations
@ENDIF

@IF
TURN
turn=60
@THEN
CREATEUNIT
unit=FBI Inspector
owner=FBI
veteran=yes
homecity=NONE
locations
11,13
18,14
36,16
18,34
19,45
6,24
35,11
9,49
endlocations
@ENDIF

@IF
TURN
turn=50
@THEN
CREATEUNIT
unit=FBI Agent
owner=FBI
veteran=yes
homecity=NONE
locations
11,13
18,14
36,16
18,34
19,45
6,24
35,11
9,49
endlocations
@ENDIF

@IF
TURN
turn=75
@THEN
CREATEUNIT
unit=FBI Inspector
owner=FBI
veteran=yes
homecity=NONE
locations
11,13
18,14
36,16
18,34
19,45
6,24
35,11
9,49
endlocations
@ENDIF

@IF
TURN
turn=60
@THEN
CREATEUNIT
unit=FBI Agent
owner=FBI
veteran=yes
homecity=NONE
locations
11,13
18,14
36,16
18,34
19,45
6,24
35,11
9,49
endlocations
@ENDIF

@IF
TURN
turn=90
@THEN
CREATEUNIT
unit=FBI Inspector
owner=FBI
veteran=yes
homecity=NONE
locations
11,13
18,14
36,16
18,34
19,45
6,24
35,11
9,49
endlocations
@ENDIF

@IF
TURN
turn=70
@THEN
CREATEUNIT
unit=FBI Agent
owner=FBI
veteran=yes
homecity=NONE
locations
11,13
18,14
36,16
18,34
19,45
6,24
35,11
9,49
endlocations
@ENDIF

@IF
TURN
turn=80
@THEN
CREATEUNIT
unit=FBI Agent
owner=FBI
veteran=yes
homecity=NONE
locations
11,13
18,14
36,16
18,34
19,45
6,24
35,11
9,49
endlocations
@ENDIF

@IF
TURN
turn=90
@THEN
CREATEUNIT
unit=FBI Agent
owner=FBI
veteran=yes
homecity=NONE
locations
11,13
18,14
36,16
18,34
19,45
6,24
35,11
9,49
endlocations
@ENDIF

@IF
TURN
turn=100
@THEN
TEXT
It's the 100th and last day!
ENDTEXT
@ENDIF

@ENDEVENTS
